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@@ -103,28 +103,28 @@ if __name__ == '__main__':
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```Python
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def main():
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- fruits = ['grape', 'apple', 'strawberry', 'waxberry']
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+ fruits = ['grape', 'apple', 'strawberry', 'waxberry']
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fruits += ['pitaya', 'pear', 'mango']
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# 循环遍历列表元素
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- for fruit in fruits:
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- print(fruit.title(), end=' ')
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- print()
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- # 列表切片
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- fruits2 = fruits[1:4]
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- print(fruits2)
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- # fruit3 = fruits # 没有复制列表只创建了新的引用
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+ for fruit in fruits:
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+ print(fruit.title(), end=' ')
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+ print()
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+ # 列表切片
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+ fruits2 = fruits[1:4]
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+ print(fruits2)
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+ # fruit3 = fruits # 没有复制列表只创建了新的引用
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# 可以通过完整切片操作来复制列表
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- fruits3 = fruits[:]
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- print(fruits3)
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- fruits4 = fruits[-3:-1]
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- print(fruits4)
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+ fruits3 = fruits[:]
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+ print(fruits3)
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+ fruits4 = fruits[-3:-1]
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+ print(fruits4)
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# 可以通过反向切片操作来获得倒转后的列表的拷贝
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- fruits5 = fruits[::-1]
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- print(fruits5)
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+ fruits5 = fruits[::-1]
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+ print(fruits5)
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if __name__ == '__main__':
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- main()
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+ main()
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```
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下面的代码实现了对列表的排序操作。
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@@ -200,12 +200,12 @@ def fib(n):
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def main():
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- for val in fib(20):
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- print(val)
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+ for val in fib(20):
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+ print(val)
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if __name__ == '__main__':
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- main()
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+ main()
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```
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### 使用元组
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@@ -214,35 +214,35 @@ Python 的元组与列表类似,不同之处在于元组的元素不能修改
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```Python
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def main():
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- # 定义元组
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- t = ('骆昊', 38, True, '四川成都')
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- print(t)
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- # 获取元组中的元素
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- print(t[0])
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- print(t[3])
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- # 遍历元组中的值
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- for member in t:
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- print(member)
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- # 重新给元组赋值
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- # t[0] = '王大锤' # TypeError
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- # 变量t重新引用了新的元组原来的元组将被垃圾回收
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- t = ('王大锤', 20, True, '云南昆明')
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- print(t)
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- # 将元组转换成列表
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- person = list(t)
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- print(person)
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+ # 定义元组
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+ t = ('骆昊', 38, True, '四川成都')
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+ print(t)
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+ # 获取元组中的元素
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+ print(t[0])
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+ print(t[3])
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+ # 遍历元组中的值
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+ for member in t:
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+ print(member)
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+ # 重新给元组赋值
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+ # t[0] = '王大锤' # TypeError
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+ # 变量t重新引用了新的元组原来的元组将被垃圾回收
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+ t = ('王大锤', 20, True, '云南昆明')
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+ print(t)
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+ # 将元组转换成列表
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+ person = list(t)
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+ print(person)
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# 列表是可以修改它的元素的
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- person[0] = '李小龙'
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- person[1] = 25
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- print(person)
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+ person[0] = '李小龙'
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+ person[1] = 25
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+ print(person)
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# 将列表转换成元组
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- fruits_list = ['apple', 'banana', 'orange']
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- fruits_tuple = tuple(fruits_list)
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- print(fruits_tuple)
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+ fruits_list = ['apple', 'banana', 'orange']
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+ fruits_tuple = tuple(fruits_list)
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+ print(fruits_tuple)
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if __name__ == '__main__':
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- main()
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+ main()
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```
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这里有一个非常值得探讨的问题,我们已经有了列表这种数据结构,为什么还需要元组这样的类型呢?
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@@ -315,34 +315,34 @@ if __name__ == '__main__':
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```Python
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def main():
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- scores = {'骆昊': 95, '白元芳': 78, '狄仁杰': 82}
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+ scores = {'骆昊': 95, '白元芳': 78, '狄仁杰': 82}
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# 通过键可以获取字典中对应的值
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- print(scores['骆昊'])
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- print(scores['狄仁杰'])
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+ print(scores['骆昊'])
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+ print(scores['狄仁杰'])
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# 对字典进行遍历(遍历的其实是键再通过键取对应的值)
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- for elem in scores:
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- print('%s\t--->\t%d' % (elem, scores[elem]))
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+ for elem in scores:
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+ print('%s\t--->\t%d' % (elem, scores[elem]))
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# 更新字典中的元素
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- scores['白元芳'] = 65
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- scores['诸葛王朗'] = 71
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- scores.update(冷面=67, 方启鹤=85)
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- print(scores)
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- if '武则天' in scores:
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- print(scores['武则天'])
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- print(scores.get('武则天'))
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+ scores['白元芳'] = 65
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+ scores['诸葛王朗'] = 71
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+ scores.update(冷面=67, 方启鹤=85)
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+ print(scores)
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+ if '武则天' in scores:
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+ print(scores['武则天'])
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+ print(scores.get('武则天'))
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# get方法也是通过键获取对应的值但是可以设置默认值
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- print(scores.get('武则天', 60))
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+ print(scores.get('武则天', 60))
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# 删除字典中的元素
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- print(scores.popitem())
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- print(scores.popitem())
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- print(scores.pop('骆昊', 100))
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+ print(scores.popitem())
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+ print(scores.popitem())
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+ print(scores.pop('骆昊', 100))
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# 清空字典
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- scores.clear()
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- print(scores)
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+ scores.clear()
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+ print(scores)
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if __name__ == '__main__':
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- main()
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+ main()
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```
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### 练习
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@@ -569,44 +569,44 @@ import os
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def print_board(board):
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- print(board['TL'] + '|' + board['TM'] + '|' + board['TR'])
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- print('-+-+-')
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- print(board['ML'] + '|' + board['MM'] + '|' + board['MR'])
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- print('-+-+-')
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- print(board['BL'] + '|' + board['BM'] + '|' + board['BR'])
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+ print(board['TL'] + '|' + board['TM'] + '|' + board['TR'])
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+ print('-+-+-')
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+ print(board['ML'] + '|' + board['MM'] + '|' + board['MR'])
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+ print('-+-+-')
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+ print(board['BL'] + '|' + board['BM'] + '|' + board['BR'])
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def main():
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- init_board = {
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- 'TL': ' ', 'TM': ' ', 'TR': ' ',
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- 'ML': ' ', 'MM': ' ', 'MR': ' ',
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- 'BL': ' ', 'BM': ' ', 'BR': ' '
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- }
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- begin = True
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- while begin:
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- curr_board = init_board.copy()
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- begin = False
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- turn = 'x'
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- counter = 0
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- os.system('clear')
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- print_board(curr_board)
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- while counter < 9:
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- move = input('轮到%s走棋, 请输入位置: ' % turn)
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- if curr_board[move] == ' ':
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- counter += 1
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- curr_board[move] = turn
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- if turn == 'x':
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- turn = 'o'
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- else:
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- turn = 'x'
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- os.system('clear')
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- print_board(curr_board)
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- choice = input('再玩一局?(yes|no)')
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- begin = choice == 'yes'
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+ init_board = {
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+ 'TL': ' ', 'TM': ' ', 'TR': ' ',
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+ 'ML': ' ', 'MM': ' ', 'MR': ' ',
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+ 'BL': ' ', 'BM': ' ', 'BR': ' '
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+ }
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+ begin = True
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+ while begin:
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+ curr_board = init_board.copy()
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+ begin = False
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+ turn = 'x'
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+ counter = 0
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+ os.system('clear')
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+ print_board(curr_board)
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+ while counter < 9:
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+ move = input('轮到%s走棋, 请输入位置: ' % turn)
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+ if curr_board[move] == ' ':
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+ counter += 1
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+ curr_board[move] = turn
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+ if turn == 'x':
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+ turn = 'o'
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+ else:
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+ turn = 'x'
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+ os.system('clear')
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+ print_board(curr_board)
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+ choice = input('再玩一局?(yes|no)')
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+ begin = choice == 'yes'
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if __name__ == '__main__':
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- main()
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+ main()
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```
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>**说明**:最后这个案例来自[《Python编程快速上手:让繁琐工作自动化》](https://item.jd.com/11943853.html)一书(这本书对有编程基础想迅速使用Python将日常工作自动化的人来说还是不错的选择),对代码做了一点点的调整。
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