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- from enum import Enum, unique
- from math import sqrt
- from random import randint
- import pygame
- @unique
- class Color(Enum):
- """颜色"""
- RED = (255, 0, 0)
- GREEN = (0, 255, 0)
- BLUE = (0, 0, 255)
- BLACK = (0, 0, 0)
- WHITE = (255, 255, 255)
- GRAY = (242, 242, 242)
- @staticmethod
- def random_color():
- """获得随机颜色"""
- r = randint(0, 255)
- g = randint(0, 255)
- b = randint(0, 255)
- return (r, g, b)
- class Ball(object):
- """球"""
- def __init__(self, x, y, radius, sx, sy, color=Color.RED):
- """初始化方法"""
- self.x = x
- self.y = y
- self.radius = radius
- self.sx = sx
- self.sy = sy
- self.color = color
- self.alive = True
- def move(self, screen):
- """移动"""
- self.x += self.sx
- self.y += self.sy
- if self.x - self.radius <= 0 or self.x + self.radius >= screen.get_width():
- self.sx = -self.sx
- if self.y - self.radius <= 0 or self.y + self.radius >= screen.get_height():
- self.sy = -self.sy
- def eat(self, other):
- """吃其他球"""
- if self.alive and other.alive and self != other:
- dx, dy = self.x - other.x, self.y - other.y
- distance = sqrt(dx ** 2 + dy ** 2)
- if distance < self.radius + other.radius \
- and self.radius > other.radius:
- other.alive = False
- self.radius = self.radius + int(other.radius * 0.146)
- def draw(self, screen):
- """在窗口上绘制球"""
- pygame.draw.circle(screen, self.color,
- (self.x, self.y), self.radius, 0)
- def main():
- # 定义用来装所有球的容器
- balls = []
- # 初始化导入的pygame中的模块
- pygame.init()
- # 初始化用于显示的窗口并设置窗口尺寸
- screen = pygame.display.set_mode((800, 600))
- print(screen.get_width())
- print(screen.get_height())
- # 设置当前窗口的标题
- pygame.display.set_caption('大球吃小球')
- # 定义变量来表示小球在屏幕上的位置
- x, y = 50, 50
- running = True
- # 开启一个事件循环处理发生的事件
- while running:
- # 从消息队列中获取事件并对事件进行处理
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- running = False
- if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
- x, y = event.pos
- radius = randint(10, 100)
- sx, sy = randint(-10, 10), randint(-10, 10)
- color = Color.random_color()
- ball = Ball(x, y, radius, sx, sy, color)
- balls.append(ball)
- screen.fill((255, 255, 255))
- for ball in balls:
- if ball.alive:
- ball.draw(screen)
- else:
- balls.remove(ball)
- pygame.display.flip()
- # 每隔50毫秒就改变小球的位置再刷新窗口
- pygame.time.delay(50)
- for ball in balls:
- ball.move(screen)
- for other in balls:
- ball.eat(other)
- if __name__ == '__main__':
- main()
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