| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 |
- """
- 面向对象版本的猜数字游戏
- Version: 0.1
- Author: 骆昊
- Date: 2018-03-08
- """
- from random import randint
- class GuessMachine(object):
- def __init__(self):
- self._answer = None
- self._counter = None
- self._hint = None
- def reset(self):
- self._answer = randint(1, 100)
- self._counter = 0
- self._hint = None
- def guess(self, your_answer):
- self._counter += 1
- if your_answer > self._answer:
- self._hint = '小一点'
- elif your_answer < self._answer:
- self._hint = '大一点'
- else:
- self._hint = '恭喜你猜对了'
- return True
- return False
- @property
- def counter(self):
- return self._counter
- @property
- def hint(self):
- return self._hint
- if __name__ == '__main__':
- gm = GuessMachine()
- play_again = True
- while play_again:
- game_over = False
- gm.reset()
- while not game_over:
- your_answer = int(input('请输入: '))
- game_over = gm.guess(your_answer)
- print(gm.hint)
- if gm.counter > 7:
- print('智商余额不足!')
- play_again = input('再玩一次?(yes|no)') == 'yes'
|